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$59.99

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$59.99
This value is consistent with the average $59.99.
$59.99
Dragon Ball Sparking Zero is a fighting game developed by Spike Chunsoft and published by BANDAI NAMCO Entertainment, released for the Nintendo Switch 2 on November 14, 2025. This title leverages the Unreal Engine 5 and is designed for the hybrid console's architecture, offering a full game experience with a T (Teen 13+) ESRB rating due to mild language. The software is distributed in a physical format.
Dragon Ball Sparking Zero, running on the Nintendo Switch 2, represents a technically ambitious title leveraging the Unreal Engine 5. The engineering achievement lies in bringing a visually intensive fighting game to a hybrid platform with a constrained power envelope. However, the decision to cap the frame rate at 30 frames per second and target a dynamic 810p resolution, while ensuring consistent performance, positions this iteration below the technical benchmarks typically expected for fighting games on contemporary platforms. This frame rate limitation directly impacts the responsiveness and visual fluidity crucial for the genre, contributing to a less optimal input latency profile. Despite these performance compromises, the inclusion of HDR support and the utilization of a modern engine demonstrate a commitment to visual quality within the defined technical parameters of the Nintendo Switch 2.
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$59.99
Go to Store$59.99
This value is consistent with the average $59.99.
Brand
BANDAI NAMCO EntertainmentModel
55092Color
N/ADragon Ball Sparking Zero is a fighting game developed by Spike Chunsoft and published by BANDAI NAMCO Entertainment, released for the Nintendo Switch 2 on November 14, 2025. This title leverages the Unreal Engine 5 and is designed for the hybrid console's architecture, offering a full game experience with a T (Teen 13+) ESRB rating due to mild language. The software is distributed in a physical format.
Dragon Ball Sparking Zero, running on the Nintendo Switch 2, represents a technically ambitious title leveraging the Unreal Engine 5. The engineering achievement lies in bringing a visually intensive fighting game to a hybrid platform with a constrained power envelope. However, the decision to cap the frame rate at 30 frames per second and target a dynamic 810p resolution, while ensuring consistent performance, positions this iteration below the technical benchmarks typically expected for fighting games on contemporary platforms. This frame rate limitation directly impacts the responsiveness and visual fluidity crucial for the genre, contributing to a less optimal input latency profile. Despite these performance compromises, the inclusion of HDR support and the utilization of a modern engine demonstrate a commitment to visual quality within the defined technical parameters of the Nintendo Switch 2.
Content Quality
Was this AI analysis helpful?
AI-Powered Insights:This analysis is generated by PRICELAB’s AI engine based on technical specifications and market dynamics.